Jul 26, 2009, 01:57 PM // 13:57
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#201
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Ascalonian Squire
Join Date: Jul 2009
Guild: Mbps
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Took ancentral as example, aight... 3 spots where you can battle cry, and you most likely do as every single player do, run around, you will have battle cry on you almost non-stop, unless you stop there and fight...
OK if you stop there and fight you need charge for that? NO, you might want to take better attack skills ect instead of spamming charge while fighting.
See my point?
And reason i took ancentral as example its because thats what we been playing these last months.
Moderator's Edit: be polite.
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Jul 26, 2009, 02:01 PM // 14:01
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#202
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Emo Goth Italics
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Extra attack skills won't aid you if you can't catch targets. Ofcourse, you'll probably have an IMS, but Charge and an IAS will help you a lot more not only in combat but around the field.
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Jul 26, 2009, 02:50 PM // 14:50
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#203
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by GuLLinda
Charge! gets useless 70-80% of the fights, and other elites would be alot better
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Wrong.
Charge is useful in more situations than Fall Back, since I've already explained there are certain benefits besides just being able to move faster from one shrine to the other.
I suppose you think pre-nerf Primal Rage was bad, too, but in all honesty I think you've never played melee (successfully):
Quote:
Originally Posted by GuLLinda
OK if you stop there and fight you need charge for that? NO, you might want to take better attack skills ect instead of spamming charge while fighting.
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This shows so much lack of know-how it doesn't really warrant an explanation.
Quote:
Originally Posted by GuLLinda
I see now when we play Kaanai Canyon, you can really run whatever since shrines are so much easier to cap, well if you are kurzick on ancentral I might understand your dual charge!
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Your assumptions on this matter are as baseless as your arguments. I'm playing Luxon, and I'm glad you're one of us too - it's been ages since I've played on Kaanai Canyon and I get the feeling I have (the likes of) you to thank for that.
Quote:
Originally Posted by Me, earlier
Stop embarrassing yourself.
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Take my advice.
Peace.
EDIT: what can I say, I'm a nice guy. Have fun with this.
Last edited by Bobby2; Jul 26, 2009 at 02:53 PM // 14:53..
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Jul 26, 2009, 03:11 PM // 15:11
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#204
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Ascalonian Squire
Join Date: Jul 2009
Guild: Mbps
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You seriously thought I ment fall back on warriors?
No words.
Ambarrassing? You're just defending your elite, I understand you... im just trying to say there are alot better way people can do this but of course... argue over forum is totally the same I do in public chat, never endign story.
PS!
AB guide... lost my words now, sorry.
Last edited by GuLLinda; Jul 26, 2009 at 03:13 PM // 15:13..
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Jul 26, 2009, 03:31 PM // 15:31
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#205
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by GuLLinda
You seriously thought I ment fall back on warriors?
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...pathetic attempt.
But if you must know, I always assume the party Elementalist packs a copy.
Quote:
Originally Posted by GuLLinda
Ambarrassing? You're just defending your elite, I understand you... im just trying to say there are alot better way people can do this but of course... argue over forum is totally the same I do in public chat, never endign story.
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Quote:
Originally Posted by tmakinen
Axe warriors don't need an elite to stay in the hurt delivery business
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Naah, let's end the story with that.
Quote:
Originally Posted by GuLLinda
PS!
AB guide... lost my words now, sorry.
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You're welcome.
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Jul 26, 2009, 04:02 PM // 16:02
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#206
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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Benefits of Normal attack elite say Evisc, Crips slash:
More dmging spikes and a slightly increased dps on a sitting target
Benefits of Charge:
No adrenaline required
Faster capping
Faster target switching
Coupled with IAS easier to bulls stuff
Affects the entire party thus making it easier for say monks to kite.
Makes for more effektive adrenaline usage since you don't have to use rush at kiting targets
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If I was running 2 W:s I would definatly put charge on at least one of them, probably both.
Question for GuLLinda:
Have you ever tried running Dual Charge or fought against a team using it?
I was doubtful when they introduced the pre-nerf Primal Rage, it wasn't untill I actually tried it out that I saw how overpowered it actually was.
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Jul 26, 2009, 04:20 PM // 16:20
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#207
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Ascalonian Squire
Join Date: Jul 2009
Guild: Mbps
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Did dual charge wars ages ago when saltspray was the "main" map, was kinda nice there though but as we got Ancentral and Kaanai Canyon it changed fast, eles + and ranger or mes is more prefered now in my opinion, when doing balanced in AB with friends.
But GL with your charge! style, if you enjoy it, you do it.
Be Cool!
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Jul 26, 2009, 04:22 PM // 16:22
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#208
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by GuLLinda
eles + and ranger or mes is more prefered now in my opinion, when doing balanced in AB with friends
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This part is actually interesting, as it might give me an insight to your perspective. From what I can tell this is your usual team build?
- E/P
- E/x
- R/x or Me/x
- Mo/x
Squishy!
Moderator's Edit: removed references to deleted material.
Last edited by Bobby2; Jul 26, 2009 at 04:30 PM // 16:30..
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Jul 26, 2009, 04:40 PM // 16:40
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#209
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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Quote:
Originally Posted by GuLLinda
Did dual charge wars ages ago when saltspray was the "main" map, was kinda nice there though but as we got Ancentral and Kaanai Canyon it changed fast, eles + and ranger or mes is more prefered now in my opinion, when doing balanced in AB with friends.
But GL with your charge! style, if you enjoy it, you do it.
Be Cool!
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W, E, R/Me, Mo is what I normally run too and I agree that it's great. I also agree that running 2 physicals on ancestral is very ineffective.
My primary reason for arguing for Charge is becouse I just love speed. When I'm playing with a team already containing fall back I normally run PRage.
I just reacted on the fact that it seemed like you were saying that charge was useless X)
Dito be cool ^^
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Jul 26, 2009, 04:48 PM // 16:48
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#210
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Ascalonian Squire
Join Date: Jul 2009
Guild: Mbps
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Quote:
Originally Posted by Jaran Cell
W, E, R/Me, Mo is what I normally run too and I agree that it's great. I also agree that running 2 physicals on ancestral is very ineffective.
My primary reason for arguing for Charge is becouse I just love speed. When I'm playing with a team already containing fall back I normally run PRage.
I just reacted on the fact that it seemed like you were saying that charge was useless X)
Dito be cool ^^
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Yeah, speed is nice, reason people bring fall back now days, just to move fast to next spot AND have nice damage + team setup, specially in Ancentral what requires more then pugs.
Quote:
Originally Posted by Bobby2
This part is actually interesting, as it might give me an insight to your perspective. From what I can tell this is your usual team build?
- E/P
- E/x
- R/x or Me/x
- Mo/x
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You can really read my thoughts, keep up the wild guessing.
Last edited by GuLLinda; Jul 26, 2009 at 04:51 PM // 16:51..
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Jul 26, 2009, 06:04 PM // 18:04
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#211
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by GuLLinda
You can really read my thoughts, keep up the wild guessing.
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I could do that. Or you could answer my question, instead of pussyfooting around.
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Jul 26, 2009, 06:14 PM // 18:14
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#212
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Ascalonian Squire
Join Date: Jul 2009
Guild: Mbps
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...? OK. Do I have to repeat myself now?
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Jul 26, 2009, 06:20 PM // 18:20
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#213
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Me, earlier
From what I can tell this is your usual team build?
- E/P
- E/x
- R/x or Me/x
- Mo/x
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Maybe I should have been more specific. I assumed this was your usual setup since you implied it:
Quote:
Originally Posted by You, before that
eles + and ranger or mes is more prefered now in my opinion
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From your reaction, I gather this is not the case. But then, what is?
Don't be shy.
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Jul 26, 2009, 07:27 PM // 19:27
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#214
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Ascalonian Squire
Join Date: Jul 2009
Guild: Mbps
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Well, that setup your pointing there works pretty well if you ask me, specially on the cap part, 2x fall back ect, and specially on Ancentral, + its split-able when allies suck.
So, thats an option if you wanna go hardcore capping + do extra work when others fail.
With second words, melee is not needed but recommended when you really have to do ... a fight over a shrine ect.
Quote:
Originally Posted by asstaa
Atm ,probably the most powerfull alliance on luxon side is [Yarg]. Formed by guilds like : [Mbps] euro [kiSu], [Cnex], [mAT] etc etc. In the evening ( gmt) there are some groups from this alliance who are playing and usually win in a row.
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He might be right, looks like i'm in that alliance.
Last edited by GuLLinda; Jul 26, 2009 at 07:38 PM // 19:38..
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Jul 26, 2009, 08:33 PM // 20:33
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#215
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by GuLLinda
Well, that setup your pointing there works pretty well if you ask me, specially on the cap part, 2x fall back ect, and specially on Ancentral, + its split-able when allies suck.
So, thats an option if you wanna go hardcore capping + do extra work when others fail.
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You'd run 2 nukers in a single group? Serious question.
Quote:
Originally Posted by GuLLinda
With second words, melee is not needed but recommended when you really have to do ... a fight over a shrine ect.
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I smiled.
Quote:
Originally Posted by GuLLinda
He might be right, looks like i'm in that alliance.
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I laughed!
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Jul 26, 2009, 08:42 PM // 20:42
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#216
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Lion's Arch Merchant
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Quote:
Originally Posted by Jaran Cell
I was doubtful when they introduced the pre-nerf Primal Rage, it wasn't untill I actually tried it out that I saw how overpowered it actually was.
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I remember this ^
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Jul 26, 2009, 09:21 PM // 21:21
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#217
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Infighting amongst the luxons has allowed the kurzick push into the homeland of Kanaxi Canyon. Will the luxons be able to overcome the differences and push out the kurzicks? As anyone that has ever read team and all chat in alliance battles can tell you: No! Their only hope is the kurzick infighting and incompetence will surpass their own.
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Jul 26, 2009, 09:51 PM // 21:51
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#218
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Jungle Guide
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Quit sniping at each other. If you refuse to provide a cogent argument on why something is or isn't a desirable, functional, or useful , or even to make a distinction among those qualities, then don't say anything.
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Jul 26, 2009, 09:55 PM // 21:55
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#219
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Sun Fired Blank
Quit sniping at each other. If you refuse to provide a cogent argument on why something is or isn't a desirable, functional, or useful , or even to make a distinction among those qualities, then don't say anything.
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Is this sort of comment because your name is in black?
Quote:
Originally Posted by Bobby2
You'd run 2 nukers in a single group? Serious question.
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I like to run double nukers on Ancestral due to the wall shrine NPCs posing a significant hazard esp when capping inside, if we can take out all NPCs and cap extremely quickly it aids our side a great deal, plus even if the group gets split up it ensures a higher concentration of fire eles spread around the map, enabling our side to cap faster despite possible useless allied groups.
Warrior, x2 fire eles, Monk. Caps the difficult shrines quickly, caps inside with minimal risk, and I can split my warrior to scout out the Kurzick mob location + strength. Lots of nukes are also game winning in a compressed mob fight, forcing opponents to stand in double savannah heat if they want to pressure at all and causing our side to produce many more yellow numbers and a high body count.
It's not a TA build, I tend to avoid 4v4 slightly, but unlike a dedicated cap team it will absolutely destroy the opposition in a mobbing game.
Quote:
Originally Posted by Reverend Dr
the Kurzick push into the homeland of Kaanai Canyon.
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And right out again. Visiting the Kurzick side through a guest invite from JQ reveals why.
GuLLinda: You don't understand why Mako likes charge, so plz don't try to discuss it.
Last edited by Lux Aeterna; Jul 26, 2009 at 10:18 PM // 22:18..
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Jul 26, 2009, 10:25 PM // 22:25
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#220
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Jungle Guide
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The only reason this particular thread ever stayed alive is because it evolved as a conversation. The original premise was dumb; "Kurzicks suck" is not and was never an okay topic for you to post. The questions, buried underneath your scathing remarks, and hinted in your original topic, are more interesting: "Why do Kurzicks suck?" More properly, "Does one particular nation experience more victory than the other?" and "If such a disparity exists, what are the reasons?"
It's fine if people would like to debate the costs, merits and placements of increased movement speed. I don't know if it belongs here. I can and probably should create a new topic for that debate.
EDIT: I'd also note that I've no problems with the more general question of "how should one play AB or specific maps" (inspired by Ensign) and the more casual tone of the thread.
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